Tuesday, June 15, 2010

Game Changer

I have finally succumb to changing my game ... I am using the game engine core that I built for the previous project (putting it into a project of its own, so I can better re-use its functions and features), so I haven't lost everything I had done, but I have come to realize that I had bitten off more than I could chew, and need to focus on just one mechanic at a time.

I do still plan on completing the other project, but there is just too much learning I have to do before I could complete it, and so, I am going to do the learning in stages, creating complete games around core concepts of the larger game idea I was working on before.

So, this time, I am going to focus on the simulation/strategy game aspect of the game, and get that right, before I put it together with the adventure/action side that I had been working on.

I could have made a game that focused on the action/adventure game side of it first, but felt I wouldn't be able to create something compelling enough on its own in a short period of time, using the game engine I have built so far, so instead am focusing on something that seems to be lacking in the Indie Games Marketplace.

Hopefully this smaller, more streamlined project will not take as long as the other would have, and had already taken. But one never knows when has a good deal of learning to do.

Wish me luck!

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